A traffic characterization of popular on-line games.
Wu-chang FengFrancis ChangWu-chi FengJonathan WalpolePublished in: IEEE/ACM Trans. Netw. (2005)
Keyphrases
- video games
- network traffic
- traffic flow
- game playing
- nash equilibria
- game theory
- computer games
- educational games
- general game playing
- game design
- real time
- traffic management
- game play
- road traffic
- traffic control
- weighted majority
- online game
- traffic volume
- leader follower
- monte carlo tree search
- perfect information
- digital games
- road network
- cooperative