Login / Signup
3-5-Man Chess: Maximals and Mzugs.
G. McC. Haworth
Peter Karrer
J. A. Tamplin
Christoph Wirth
Published in:
J. Int. Comput. Games Assoc. (2001)
Keyphrases
</>
evaluation function
artificial intelligence
game playing
computer chess
game tree search
game tree
machine learning
high level
information technology
board game
neural network
decision making
management system
general game playing
alpha beta search