Cart-Load-O-Fun: Designing digital games for trams.
Cagdas ToprakJoshua PlattHsin Yang HoFlorian MuellerPublished in: FDG (2013)
Keyphrases
- digital games
- computer games
- educational tool
- game based learning
- game play
- digital game based learning
- educational contexts
- educational games
- video games
- learning environment
- game design
- serious games
- role play
- foreign language learners
- digital media
- learning tools
- secondary school
- learning contexts
- computational intelligence
- gender differences
- software engineering
- object oriented
- databases