The Tradeoff between Online Community Activity and Consumption: Evidence from Online Poker.
Jerry LindholmMaurits KapteinPetri ParvinenPublished in: HICSS (2012)
Keyphrases
- online communities
- social networks
- content analysis
- online learning communities
- social media
- social networking
- virtual communities
- social influence
- incomplete information
- online social networks
- monte carlo
- social web
- social networking services
- community members
- machine learning
- human activities
- feature extraction
- imperfect information
- opponent modeling
- data streams