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A self-transcribing speech corpus: collecting continuous speech with an online educational game.
Alexander Gruenstein
Ian McGraw
Andrew M. Sutherland
Published in:
SLaTE (2009)
Keyphrases
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educational games
online game
speech corpus
computer games
video games
learning tools
online learning
game design
game based learning
foreign language
children learn
computer vision
metadata
topic models
serious games