Digital Games for Education: When Meanings Play.
Suzanne de CastellJennifer JensonNicholas TaylorPublished in: DiGRA Conference (2007)
Keyphrases
- digital games
- digital game based learning
- educational tool
- serious games
- educational games
- learning environment
- learning tools
- game based learning
- computer games
- role play
- secondary school
- game playing
- digital media
- foreign language learners
- game design
- game play
- learning games
- video games
- educational contexts
- gender differences
- case study
- social network analysis
- information technology