Understanding user performance of acquiring targets with motion-in-depth in virtual reality.
Jin HuangJohn J. DudleyStephen UzorDong WuPer Ola KristenssonFeng TianPublished in: Int. J. Hum. Comput. Stud. (2022)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- virtual space
- augmented reality
- photorealistic
- virtual world
- user experience
- three dimensional
- computer graphics
- virtual reality technology
- tangible user interface
- interactive virtual
- multi sensory
- image sequences
- depth information
- virtual laboratory
- motion estimation
- optical flow
- visual data mining
- user interface
- camera motion
- virtual humans
- collaborative virtual environments
- virtual training
- virtual museum
- moving objects
- data mining