WebAR: creating augmented reality experiences on smart glasses and mobile device browsers.
Pablo MendigocheaPublished in: SIGGRAPH Studio (2017)
Keyphrases
- augmented reality
- mobile devices
- location aware
- virtual objects
- mixed reality
- human computer interaction
- context aware
- markerless
- virtual reality
- mobile augmented reality
- user interface
- promising experimental results demonstrate
- real scenes
- multi user
- web browser
- real environment
- live video
- mobile learning
- computer generated images
- fiducial markers
- video conferencing
- real time
- learning activities
- mobile phone
- three dimensional
- learning games
- camera tracking
- computer generated imagery
- face to face collaborative learning
- image processing