Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills.
Yueh-Min HuangLusia Maryani SilitongaTing-Ting WuPublished in: Comput. Educ. (2022)
Keyphrases
- simulation game
- learning achievement
- game based learning environment
- learning activities
- learning environment
- higher order thinking skills
- game based learning
- collaborative learning
- learning outcomes
- video games
- elementary school
- learning objects
- mobile learning
- control group
- learning processes
- educational games
- learning process
- adventure game
- e learning
- mobile devices
- computer assisted instruction
- learning scenarios
- experimental group
- learning community
- learning styles
- multimedia
- game play
- computer mediated communication
- virtual world
- knowledge management
- learning algorithm