Overcoming pathological IT use: How and why IT addicts terminate their use of games and social media.
Christian MaierPublished in: Int. J. Inf. Manag. (2020)
Keyphrases
- social media
- video games
- computer games
- game theory
- game playing
- social media sites
- nash equilibria
- social networks
- user generated content
- social networking
- social media platforms
- game design
- weighted majority
- game based learning
- game theoretic
- human computation
- imperfect information
- leader follower
- digital games
- game play
- online communities
- online game
- crisis management
- game tree search
- nash equilibrium
- monte carlo tree search
- online social networks
- two player games
- social interaction
- learning environment