The Prevalence of Problematic Video Gamers in The Netherlands.
Maria C. HaagsmaMarcel E. PieterseOscar PetersPublished in: Cyberpsychology Behav. Soc. Netw. (2012)
Keyphrases
- video sequences
- video streams
- video data
- video frames
- video content
- real time
- multimedia
- digital video
- key frames
- space time
- real time video
- data sets
- video clips
- video database
- video indexing
- compressed video
- video processing
- online gaming
- spatial temporal
- video segmentation
- human activities
- spatial and temporal
- multi agent
- case study
- artificial intelligence