Login / Signup

Feasibility of mobile health game "Fume" in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design.

Heidi ParisodAnni PakarinenAnna AxelinEliisa LöyttyniemiJouni SmedSanna Salanterä
Published in: Int. J. Medical Informatics (2018)
Keyphrases
  • health care
  • case study
  • mobile devices
  • design principles
  • clustering algorithm
  • user interface
  • features extraction
  • game engine