Shared Virtual Worlds for Accessible Classroom Robotics.
Gordon SteinÁkos LédecziPublished in: SIGCSE (2) (2022)
Keyphrases
- virtual world
- game based learning
- virtual environment
- virtual reality
- science learning
- physical world
- multi user
- artificial intelligence
- mixed reality
- educational material
- student learning
- collaborative learning
- learning environment
- learning activities
- social context
- professional development
- virtual communities
- computer vision
- online learning
- learning process
- immersive environments
- virtual objects
- middle school
- learning algorithm
- e learning
- secondary school
- teacher education
- elementary school