MuseUs: Case study of a pervasive cultural heritage serious game.
Tanguy CoenenLien MostmansKris NaessensPublished in: ACM Journal on Computing and Cultural Heritage (2013)
Keyphrases
- cultural heritage
- serious games
- case study
- virtual environment
- digital libraries
- game play
- game engine
- computer games
- multimedia
- video games
- learning scenarios
- game development
- digital objects
- game design
- educational games
- cidoc crm
- design principles
- design process
- real world
- digital archives
- digital collections
- virtual museum
- communication skills
- learning processes
- game based learning
- dublin core
- knowledge society
- databases
- game mechanics
- database