StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game.
Yoan-Daniel Grigorov MalinovDavid E. MillardTom BlountPublished in: VR (2021)
Keyphrases
- multi modal
- virtual reality
- game playing
- virtual world
- virtual environment
- virtual space
- computer graphics
- augmented reality
- multi modality
- audio visual
- three dimensional
- minimax search
- computer animation
- human players
- game play
- virtual museum
- computer games
- virtual reality technology
- photorealistic
- humanoid robot
- interactive virtual
- cross modal
- video search
- virtual humans
- semantic concepts
- video games
- multi user
- multi sensory
- virtual reality environments
- digital libraries
- high level