Login / Signup
Procedurally generating rules to adapt difficulty for narrative puzzle games.
Thomas Volden
Djordje Grbic
Paolo Burelli
Published in:
CoRR (2023)
Keyphrases
</>
game theory
game play
association rules
video games
generation process
decision rules
game theoretic
game playing
interactive narrative
artificial intelligence
serious games
background knowledge
cooperative
production rules
changing environment
game design
rule sets
rule learning
digital games