Child-robot interaction during collaborative game play: effects of age and gender on emotion and experience.
Suleman ShahidEmiel KrahmerMarc SwertsOmar MubinPublished in: OZCHI (2010)
Keyphrases
- game play
- emotional state
- human robot interaction
- digital games
- video games
- human robot
- computer games
- user experience
- mobile robot
- serious games
- individual differences
- game players
- game design
- gender differences
- virtual characters
- internet usage
- educational games
- collaborative learning
- male and female
- age related
- user interaction
- game based learning
- males and females
- game playing
- interaction effects
- age groups
- demographic characteristics
- learning experience
- facial expressions
- humanoid robot
- game engine
- game mechanics
- learning algorithm
- learning processes
- game development
- online game
- computer supported collaborative learning
- learning styles
- human computer interaction
- path planning