Robots that Refuse to Admit Losing - A Case Study in Game Playing Using Self-Serving Bias in the Humanoid Robot MARC.
Mriganka BiswasJohn Christopher MurrayPublished in: ICIRA (1) (2016)
Keyphrases
- humanoid robot
- game playing
- motion planning
- human robot interaction
- human robot
- multi modal
- game tree search
- imitation learning
- video games
- general game playing
- manipulation tasks
- fully autonomous
- multi player
- case study
- walking speed
- imperfect information
- real robot
- game tree
- game play
- joint space
- computer games
- human motion
- body movements
- rough terrain