GPU-Friendly High-Quality Terrain Rendering.
Jens SchneiderRüdiger WestermannPublished in: J. WSCG (2006)
Keyphrases
- real time rendering
- high quality
- computer graphics
- gpu implementation
- graphics hardware
- image synthesis
- image based rendering
- real time
- higher quality
- cluster of workstations
- terrain modeling
- frame rate
- high fidelity
- image quality
- ground truth
- low quality
- graphics processors
- friendly interface
- parallel implementation
- high resolution
- multiresolution
- computer vision
- virtual environment
- three dimensional
- ray casting
- ray tracing
- texture mapping
- general purpose
- highly accurate