The iLearnRW Game: Support for Students with Dyslexia in Class and at Home.
Thomas CuschieriRilla KhaledVincent-Emmanuel FarrugiaHéctor Perez MartínezGeorgios N. YannakakisPublished in: VS-GAMES (2014)
Keyphrases
- learning scenarios
- student learning
- learning environment
- reflective learning
- learning styles
- distance learning
- e learning
- simulation game
- learning experience
- higher education
- learning outcomes
- peer tutoring
- game based learning
- college students
- virtual learning environments
- undergraduate students
- lifelong learning
- online collaborative
- facilitate learning
- role play
- role playing
- learning activities
- virtual world
- online course
- computer games
- video games
- mobile games
- game mechanics
- game based learning environment
- mobile learning
- game theory
- game playing
- learning objectives
- high school students
- blended learning
- serious games
- game design
- science education