Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning.
Terence GovenderJohanna Catharina LubbeJoan Arnedo-MorenoPublished in: GEM (2024)
Keyphrases
- game based learning
- adventure game
- educational games
- game playing
- serious games
- game development
- video games
- game design
- game engine
- hong kong
- game based learning environment
- computer games
- digital game based learning
- game play
- learning tools
- learning processes
- mobile learning
- learning outcomes
- virtual world
- technology enhanced learning
- virtual characters
- learning environment
- machine learning
- learning experience
- virtual environment
- source code
- learning process
- multimedia