Neural Networks Training for Weapon Selection in First-Person Shooter Games.
Stelios PetrakisAnastasios TefasPublished in: ICANN (3) (2010)
Keyphrases
- neural network
- video games
- training process
- computer games
- training algorithm
- serious games
- feedforward neural networks
- neural network training
- feed forward neural networks
- multi layer perceptron
- back propagation
- fuzzy logic
- game playing
- genetic algorithm
- artificial neural networks
- backpropagation algorithm
- game theory
- pattern recognition
- game play
- training samples
- training set
- neural network model
- training patterns
- test set
- data sets
- e learning
- game design
- recurrent networks
- fuzzy systems
- multi layer
- selection algorithm
- recurrent neural networks
- multilayer perceptron
- supervised learning
- training examples
- support vector machine
- educational games
- training phase
- radial basis function
- perfect information
- online learning