Balancing the needs of children and adults in the design of technology for children.
Lettie MalanCatalina Naranjo-BockTejinder K. JudgePublished in: IDC (2015)
Keyphrases
- young children
- case study
- children learn
- pilot study
- primary school
- design process
- educational games
- educational software
- human factors
- interface design
- hearing impaired
- school children
- participatory design
- interaction design
- age groups
- design tools
- rapid development
- computer games
- human computer interaction
- data processing
- user interface