Authoring Game-Based Programming Challenges to Improve Students' Motivation.
José Carlos PaivaJosé Paulo LealRicardo QueirósPublished in: ICL (1) (2018)
Keyphrases
- computer programming
- programming course
- e learning
- student learning
- learning experience
- student motivation
- programming concepts
- higher education
- learning environment
- english learning
- introductory programming
- learning process
- mobile learning
- tutoring system
- programming skills
- practical experiences
- undergraduate students
- learning activities
- adaptive learning environments
- introductory programming courses
- programming education
- learning objects
- programming language
- intrinsic motivation
- computer science education
- intelligent tutoring systems
- distance learning
- learning outcomes
- computer programs
- high school
- game based learning environment
- mobile devices
- object oriented programming
- elementary students
- introductory computer science
- game based learning
- authoring tool