Societies in Games: How do Players Perceive Groups of Game Characters?
Diogo RatoSamuel MascarenhasRui PradaPublished in: CHI PLAY (Companion) (2019)
Keyphrases
- game play
- game theory
- games played
- pure nash equilibria
- board game
- video games
- game players
- online game
- multi player
- repeated games
- boolean games
- game playing
- human players
- computer games
- game theoretic
- imperfect information
- game design
- nash equilibrium
- game mechanics
- educational games
- nash equilibria
- perfect information
- playing games
- serious games
- solution concepts
- pure nash equilibrium
- two player games
- digital games
- game development
- game based learning
- incomplete information
- game engine
- game tree search
- evaluation function
- weighted voting games
- learning experience
- coalitional games
- resource allocation
- equilibrium strategies
- congestion games
- mobile games
- general game playing
- mixed strategy
- human computation
- card game
- game programming
- multi agent
- extensive form games
- card games
- table tennis
- simulation game
- pure strategy
- learning games
- game tree
- learning processes
- multiagent systems