Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality.
Guo FreemanDivine MaloneyPublished in: Proc. ACM Hum. Comput. Interact. (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- computer animation
- social media
- photorealistic
- multimedia
- interactive virtual
- virtual humans
- human body
- three dimensional
- social networks
- virtual reality technology
- multi sensory
- force feedback
- information presentation
- virtual museum
- tangible user interface
- visual data mining
- computer interface