Affective Design Patterns in Computer Games. Scrollrunner Case Study.
Grzegorz J. NalepaBarbara GizyckaKrzysztof KuttJan K. ArgasinskiPublished in: FedCSIS (Communication Papers) (2017)
Keyphrases
- computer games
- design patterns
- case study
- software engineering
- game design
- object oriented software
- object oriented
- software design
- software architecture
- software development
- design principles
- usage scenarios
- software systems
- educational software
- game play
- video games
- learning games
- educational games
- digital storytelling
- open source
- learning objects
- learning process
- real world
- game playing
- commercial games
- behavioural patterns
- serious games
- development process
- process model
- knowledge management
- end users
- board game
- relational databases
- learning environment
- multi agent
- e learning
- database
- games based learning