Easy Induction: A Serious Game Using Participatory Design.
Yuwen LiYue LiJiachen LiangHai-Ning LiangPublished in: CHIRA (2) (2023)
Keyphrases
- participatory design
- serious games
- usability testing
- lessons learned
- design decisions
- virtual environment
- cooperative learning
- design principles
- game play
- video games
- learning scenarios
- game engine
- educational games
- learning technologies
- educational technology
- game development
- learning processes
- case study
- learning experience
- cooperative
- trade off
- real world
- artificial intelligence
- digital libraries
- strengths and weaknesses
- software engineering
- databases
- inductive logic programming
- design process