Optimizing OpenGL ES applications for mobile devices.
Dave ShreinerPublished in: SIGGRAPH Asia Symposium on Apps (2012)
Keyphrases
- mobile devices
- mobile phone
- context aware
- mobile users
- mobile learning
- mobile computing
- mobile environments
- smart phones
- learning activities
- computer graphics
- mobile networks
- mobile applications
- handheld devices
- mobile technologies
- location based services
- tablet computers
- computer generated images
- wifi
- data sets
- communication technologies
- internet access
- power consumption
- desktop computers
- embedded devices
- computing devices
- augmented reality
- artificial intelligence