Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
Jialin WangRongkai ShiWenxuan ZhengWeijie XieDominic KaoHai-Ning LiangPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual reality
- user experience
- frame rate
- virtual environment
- video sequences
- high speed
- video camera
- end users
- user behavior
- user interface
- virtual world
- three dimensional
- computer graphics
- computer animation
- user interaction
- augmented reality
- virtual humans
- d scene
- virtual museum
- high frame rate
- bitstream
- multi sensory
- visual data mining
- interactive virtual
- low frame rate
- virtual reality technology
- dynamic scenes
- motion blur
- d objects
- force feedback
- temporal resolution
- collaborative virtual environments
- virtual space
- photorealistic
- simulation model
- tangible user interface