Research on rendering instruction stream compression in distributed VR continuum.
Zhefan JinPublished in: VRCIA (2006)
Keyphrases
- d scene
- depth map
- virtual reality
- distributed systems
- image compression
- multi agent
- data compression
- high quality
- compression ratio
- data streams
- peer to peer
- distributed environment
- real time
- multimedia
- virtual environment
- mobile agents
- cooperative
- data structure
- three dimensional
- image quality
- computer technology
- compression scheme
- computer networks
- computer graphics
- lightweight
- multiresolution
- image processing