The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality.
Yuan Yuan QianRobert J. TeatherPublished in: SUI (2017)
Keyphrases
- virtual reality
- eye gaze
- gaze direction
- virtual environment
- head movements
- eye tracking
- gaze estimation
- augmented reality
- computer graphics
- three dimensional
- computer animation
- multi sensory
- eye movements
- eye position
- virtual reality technology
- virtual world
- virtual humans
- visual field
- head motion
- real time
- frontal face
- optic nerve
- virtual museum
- eye tracker
- interactive virtual
- tangible user interface
- virtual training
- collaborative virtual environments
- force feedback
- gaze tracking
- virtual space
- multimedia
- image processing
- computer vision
- machine learning