Affective speech interface in serious games for supporting therapy of mental disorders.
Theodoros KostoulasIosif MporasOtilia KocsisTodor GanchevNikos KatsaounosJuan J. SantamaríaSusana Jiménez-MurciaFernando Fernández-ArandaNikos FakotakisPublished in: Expert Syst. Appl. (2012)
Keyphrases
- serious games
- game engine
- virtual environment
- computer games
- speech recognition
- educational games
- emotion recognition
- video games
- emotional state
- user interface
- game design
- design principles
- intelligent tutoring
- speech signal
- game play
- game development
- communication skills
- case study
- usability testing
- educational tools
- game based learning
- virtual characters
- learning scenarios
- text input
- social skills
- mental states
- learning processes
- virtual reality
- human computer interaction
- learning process
- metadata