Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions.
Jay BradleyGillian HayesPublished in: CIG (2005)
Keyphrases
- computer games
- utility function
- reinforcement learning
- multi attribute
- decision makers
- decision problems
- game design
- decision theory
- expected utility
- commercial games
- quasi linear
- digital storytelling
- video games
- probability distribution
- game play
- educational software
- social welfare
- preference elicitation
- learning algorithm
- educational games
- function approximation
- markov decision problems
- serious games
- markov decision processes
- utility elicitation
- games based learning
- generalized additive
- game ai
- quasiconvex
- risk averse
- board game
- partially observable
- multi agent
- artificial intelligence