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A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training.
Reidner Cavalcante
Aya Gaballa
John-John Cabibihan
Alcimar Soares
Edgard Lamounier
Published in:
ICEC (2021)
Keyphrases
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serious games
virtual environment
signal processing
virtual reality
haptic feedback
game engine
design principles
virtual reality environments
video games
image processing
game play
virtual world
educational games
computer games
learning scenarios
sensory feedback
learning processes
object oriented
three dimensional