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Student development of board game strategies in a web-based graphical infrastructure (abstract only).

Adam OestIvona BezákováJames E. HeliotisSean Strout
Published in: SIGCSE (2013)
Keyphrases
  • board game
  • software engineering
  • web based courses
  • intelligent tutoring systems
  • high level
  • e learning
  • multi agent
  • learning environment
  • learning process
  • programming language