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Tight Bounds for a Distributed Selection Game with Applications to Fixed-Connection Machines.
C. Greg Plaxton
Published in:
FOCS (1995)
Keyphrases
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tight bounds
upper bound
distributed systems
distributed environment
game theory
cooperative
multi agent
video games
computer games
lightweight
model selection
computing environments
nash equilibrium
communication cost
selection strategy
game playing
game theoretic
neural network
board game