From the classroom to the game: applying available pedagogical guidelines in game-based learning.
Pedro Santos BartoloméTom Van GervenPublished in: EDUCON (2022)
Keyphrases
- game based learning
- learning environment
- serious games
- game design
- learning process
- technology enhanced learning
- educational games
- video games
- game based learning environment
- virtual world
- learning outcomes
- digital game based learning
- game play
- learning activities
- digital games
- game playing
- school education
- hong kong
- learning theories
- learning processes
- students learning
- e learning
- mobile learning
- online game
- game development
- peer assessment
- collaborative learning
- design principles
- virtual environment
- computer games
- chinese language
- elementary school
- learning experience
- elementary school students
- social media
- learning analytics