Application of virtual reality for the treatment of Strabismus and Amblyopia.
Arata Andrade SaraivaAlexandre Tolstenko NogueiraNuno M. Fonseca FerreiraAntónio ValentePublished in: SeGAH (2018)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- computer animation
- virtual humans
- photorealistic
- virtual museum
- digital libraries
- computer interface
- virtual reality technology
- multi sensory
- machine learning
- collaborative virtual environments
- haptic device
- interactive virtual
- computer generated forces