Electrooculogram-based virtual reality game control using blink detection and gaze calibration.
Devender KumarAmit SharmaPublished in: ICACCI (2016)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- eye tracking
- virtual space
- computer graphics
- virtual humans
- augmented reality
- gaze estimation
- gaze control
- force feedback
- gaze direction
- computer animation
- eye movements
- control system
- three dimensional
- photorealistic
- head movements
- gaze tracking
- interactive virtual
- virtual reality technology
- virtual museum
- virtual reality environments
- collaborative virtual environments
- eye tracker
- multi user
- camera calibration
- multimedia
- real time