Second Life as a Medium for Lecturing in College Courses.
Daniel C. CliburnJeffrey L. GrossPublished in: HICSS (2009)
Keyphrases
- community college
- college level
- virtual world
- upper level
- computer science
- college students
- virtual environment
- academic achievement
- e learning
- learning objects
- higher education
- distance education
- health sciences
- machine learning
- undergraduate and graduate
- high school
- learning management systems
- virtual reality
- cooperative learning
- university courses
- teaching materials
- computer science students
- computer engineering
- learning in higher education
- practical experience
- learning objectives
- social software
- artificial intelligence