New interactive strategies for virtual reality streaming in degraded context of use.
Lucile SassatelliMarco WincklerThomas FisichellaAntoine DezarnaudJulien LemaireRamon Aparicio-PardoDaniela TrevisanPublished in: Comput. Graph. (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- computer animation
- multi sensory
- virtual humans
- three dimensional
- context aware
- augmented reality
- photorealistic
- virtual reality technology
- visual data mining
- force feedback
- virtual space
- interactive virtual
- real time
- tangible user interface
- collaborative virtual environments
- pattern recognition
- data mining