Factor Analyses on Positive and Negative Evaluations of Games against Go Programs.
Kyota KubokiChu-Hsuan HsuehKokolo IkedaPublished in: TAAI (1) (2023)
Keyphrases
- positive and negative
- computer programs
- computer chess
- game players
- positive or negative
- decision rules
- training instances
- game theory
- educational games
- computer games
- video games
- neural network
- target concept
- game playing
- game theoretic
- pattern recognition
- nash equilibrium
- positive examples
- class labels
- feature selection
- artificial intelligence
- learning algorithm