Improving students' learning with a mobile augmented reality approach - the EduPARK game.
Lúcia PomboMargarida Morais MarquesPublished in: Interact. Technol. Smart Educ. (2019)
Keyphrases
- students learning
- game based learning
- mobile augmented reality
- augmented reality
- learning platform
- student learning
- learning outcomes
- virtual world
- video games
- science education
- educational games
- game play
- computer games
- collaborative learning
- grade students
- hong kong
- mobile devices
- mashup
- language learning
- game design
- game playing
- context aware
- learning processes
- digital content
- learning algorithm
- learning process
- learning experience