Playing 3D: Digital technologies and novel 3d virtual environments to support the needs of Chinese learners in western education: Cross-cultural collaboration, gamification, well-being and social inclusion.
Bo ZhangSteve BentonWill PearsonJulie LeMoineNicola HerbertsonHuw WilliamsLizbeth GoodmanPublished in: VSMM (2016)
Keyphrases
- cross cultural
- virtual environment
- serious games
- virtual learning environments
- digital technologies
- lifelong learning
- learning scenarios
- learning processes
- social skills
- learning community
- virtual world
- e learning
- role play
- virtual reality
- computer games
- learning materials
- virtual teams
- game based learning
- technology enhanced learning
- multi user
- synthetic characters
- early years
- digital media
- social interaction
- learning technologies
- learning environment
- game play
- social learning
- information systems
- virtual characters
- collaborative learning
- foreign language
- learning activities
- learning strategies
- technology enhanced
- higher education
- online course
- learning systems