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Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play.

Richard ByrneJoe MarshallFlorian 'Floyd' Mueller
Published in: Tangible and Embedded Interaction (2016)
Keyphrases
  • user experience
  • engineering design
  • database
  • data sets
  • real world
  • case study
  • knowledge based systems
  • computer aided
  • design patterns
  • design principles
  • design methodology
  • optimal design
  • circuit design