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iThink: A Library for Classical Planning in Video-Games.
Vassileios-Marios Anastassiou
Panagiotis Diamantopoulos
Stavros Vassos
Manolis Koubarakis
Published in:
SETN (2012)
Keyphrases
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video games
classical planning
domain independent
planning problems
heuristic search
state space
learning experience
game play
planning domains
initial state
educational games
computer games
game design
learning tools
game playing
search space
orders of magnitude
learning algorithm
deterministic domains