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Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks.
Jörg Niesenhaus
Johannes Löschner
Burak Kahraman
Published in:
Mensch & Computer Workshopband (2009)
Keyphrases
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video games
game theory
computer games
nash equilibrium
game theoretic
virtual world
educational games
game play
game playing
cooperative
stochastic games
rapid prototyping
game design
software development
game development
learning environment
coalitional games
pursuit evasion
winning strategy