Evaluating user performance in 3D stereo and motion enabled video games.
Arun KulshreshthJonas SchildJoseph J. LaViola Jr.Published in: FDG (2012)
Keyphrases
- video games
- computer vision
- game design
- computer games
- game playing
- game play
- stereo rig
- motion estimation
- user interaction
- learning experience
- recommender systems
- educational games
- end users
- user experience
- early vision
- stereo vision
- camera motion
- space time
- motion cues
- user interface
- motion model
- mathematics learning
- serious games
- machine learning
- depth map
- feature points
- three dimensional
- learning algorithm