Designing a Kinect2Scratch Game to Help Teachers Train Children with Intellectual Disabilities for Pedestrian Safety.
Yao-Jen ChangYa-Shu KangYao-Sheng ChangHung-Huan LiuYu-Ling ChiuChia Chun KaoPublished in: ASSETS (2016)
Keyphrases
- computer games
- educational software
- game based learning
- elementary school students
- educational games
- learning games
- digital games
- young children
- primary school
- video games
- autistic children
- card game
- learning environment
- early childhood
- digital game based learning
- game design
- game play
- game theory
- mathematics learning
- serious games
- pilot study
- authoring tool
- object detection
- game playing
- early years
- learning process
- high school
- virtual world
- interface design
- game theoretic
- imperfect information
- pedestrian detection
- perfect information
- science education
- pose estimation
- elementary students
- human body
- depth map
- professional development
- elementary school
- high school students
- depth images
- parent child
- depth information
- depth cameras
- mobile games
- adventure game
- student learning
- language skills
- special education
- point cloud
- blended learning
- teaching materials